Warfare

= Warfare. =

Warfare is the act of waging war against an opponent for a myriad of reasons, warfare can be waged via land, sea or in these days of technological innovation potentially even air. The looming spectre of warfare casts it's shadow on the world of a National Legacy, and any state that does not want to be covered in the incoming darkness, must know how to wage it. This guide is here for that purpose.

Manpower, and the soldier recruiting system.
In order to wage war you first need men, and to get men, you need to get them convince them that risking their life for your geopolitical ambitions is a good enough deal for them to take; but how do you this? Well there's several ways of accomplishing this goal, which we will get into accordingly, BUT first we need to talk about a few limitations on the subject.

Professional armies can only be as a large as your military manpower pool is, if you run out of manpower, you run out of men to fight. How big that pool is, is decided by a variety of factors, the four most important being.

Military Budget.
How much money you alocate to the military will directly affect your nations ability to wage war. The military budget has direct effect on your equipment, supply capacity, recruitment rate, military research, and most importantly on this case manpower. You can decide how much you want to give to the military depending on the situation, from completely defunding it at 0% of the national budget, to giving it 100% of it. You can also choose to create an entirely separate budget for it entirely, by giving it the funds beforehand. This is useful as you no longer need to defund other institutions in order to fund the military. However be aware that the military can exceed the given budget, forcing you to create a new one. Something that funding it directly from the national budget wouldn't force you to.

For every 1% of money alocated to the military, your manpower increases by 0.10% up to a total of 10% of your total population at 100%, recruitment rate increases by 0.005% meaning that if you have a 100% military budget, every month you will get 0.5% of your total population recruited as soldiers (however be aware that there might be other factors that affect this rate.) Equipment wise, it depends on the cost of the goods being produced, and if your military budget can support their production, purchase, etc. Same thing for supply capacity which goes hand in hand with equipment. Finally in the case of research, every military technology has a set price that might fluctuate by a variety of factors. Your budget will take care of that.

If instead of alocating percentages of the national budget you decide to go for set budgets, then for every 3,000 of your national currency that is alocated towards general manpower size, your total manpower pool is increased by 0.0010%. Meaning that if you for example alocated 3,000,000 currency towards manpower size, and you have a population of 20,000,000 people. Then your total manpower pool will be about:

Population.

Civilian Military Support.

Supply Capacity.